Monday, November 15, 2010

Happy Diamonds Chopard Calgary

Review: SMACKDOWN! vs. RAW 2011 Interview with





As every year the THQ presents a new and (thankfully) improved version of the historical series of WWE Videogames targati. This chapter can
'in all respects be a turning point in the video games dedicated to wrestling as much' comprehensive than its predecessors, introducing natural and dynamic than ever before.
Come to order.



PRESENTATION
SDvsRaw11 proposes a series of brand new mode ', which is immediately evident from the mode' WWE UNIVERSE, and that you 'so much talk on forums and specialized sites. What is it? This mode ' replaces the classical career that we are undertaking with our favorite superstar, with the climb to the various titles of the federation.
This year's "career" is handled by an automated system that is based on the Mode 'Exhibition: everything' you do during a match (hit the opponent without mercy ', attacked the referee, attack your mate pair , etc..) will generate 'a sort of "chain reaction" mode managed by the' WWE Universe that will update 'on rivalry' and conclude that 'your next meeting on the basis of the "storyline generated. E 'need an example. If my superstar with "Poison" affront Randy Orton, killings, making it bleed, stopping the counts al "2" e comportandomi in maniera scorretta, sulla Modalita' WWE Universe apparira' "Il rapporto tra PoiSoN e Randy Orton e' ulteriormente peggiorato". A quel punto e' possibile che la modalita' generi un match in cui lui e' l'arbitro, o che lui appaia come avversario segreto, o che mi faccia perdere un incontro per il titolo per squalifica. La modalita' continuera' a "Bookare" sulla base delle nostre azioni sul ring. L'avversario potrebbe sorprenderci in modi inaspettati ad esempio attaccandoci alle spalle mentre aspettiamo il suo ingresso, potrebbe entrare piu' arrabbiato che mai ed attaccarci prima del suono della campana...mica male!!!
Il fatto che le storyline siano versatili e sempre varie e gestite con un sistema random abbastanza accurato, mi piace parecchio. Complimenti THQ!
Si puo' scegliere la solita infinita' di tipologie di match tra cui gli Elimination Chambers, gli Extreme Rules, i TLC, i Cage, gli Hell in a Cell. Tra le novita' anche la possibilita' di fare un match "Tag-Team Misto" (un wrestler in coppia con una diva) e la possibilita' di "Creare Un Match Originale" nel quale possiamo inserire le nostre modalita' di vittoria, le nostre stipulazioni e chi piu' ne ha piu' ne metta! (Mai pensato ad un "Cage inferno -bodyslam challenge- extreme rules match????")
E' presente (come le passate edizioni) anche la modalita' Road To WrestleMania che ci permettera' di seguire la strada di una superstar specifica (Rey Mysterio, Chris Jericho, John Cena, Christian) in the adventure before their WrestleMania. Different speech for the Road To WrestleMania Undertaker where he must 'a superstar to choose between R-Truth, John Morrison, Kofi Kingston, Dolph Ziggler or your created superstar to put an end once and for all the winning streak of the undertaker at WrestleMania!
In this mode 'is also the first opportunity' to move your character in the WWE backstage, where you can meet other Superstars, training and care. Dubbing and 'a very good bill, the lip of the characters much less, but still negligible in view of a new mode '. They return
more complete 'than ever, the various "Creator"! you can' create your own Superstar and save it 4 different costumes for everyone! (Not bad!) E. .. (News' news'!) You can also change the costume even the original superstars! Course and 'the editor of THQ confirms once again the best ever with a number of improvements here and there' going to improve what ' which before was already 'exceptional.
The "Create-a-finisher 'and' have been further improved with the addition of new elements to create your deadly finisher! You can create a finisher front, a finisher in the pole and dip (hear hear) even a devastating finisher from the corner of the ring (in person I managed to create the legendary Spinning Piledriver / Berta Rotary Zangief from Street Fighter! Incredible!) The limit here and 'only the imagination!
For the first time you can even create your own customized video input for your superstar! How? Just save your highlights after each meeting! The system automatically stores the best actions in the ring and then give you the chance to 'revise, save, edit and use them in video input!


ONLINE
factor 'that important for video games and next-generation' downloadable content, challenges, online classified and community. WWE SDvsRAW11 hits the target with classified the match with the lag (delay) is reduced to a minimum and where and match 'can use the created wrestlers against the rest of the world. You will find everything and more '! I assure you! The part that most
'I liked personally (as a good geek editors of THQ) and' chance 'to download superstars created by others and upload their own.
So if you do not bump your meticulously to create "Hulk Hogan" or your "Sting" (not in the game) you do not have to do is connect to the service online and download a perfect version of those created by lost hours and hours to take care of every detail.
(Thank God for giving us nerds!)
addition, THQ offers a range of packages to upgrade our roster with downloadable content. What more 'catches the eye of many,' the Fan Axxess that allows you to "subscribe" to all future upgrades (characters downloadable roster updates, new arenas, new costumes, etc..) With only 800 Microsoft Points (Xbox Live ) or 9.99 (PSNetwork). Not bad, I do not know what to ask for more '!



GRAPHICS At this point I pause a attimino in more 'than necessary. Personally, I judge games for their gameplay 'and not for the graphics, but some notes I would do the same. This year
sets of entry are again well fatti, molto realistici e presentano anche il mini-tron (il filmatino che viene mandato sulla parte inferiore del palco) disponibile pero' solo per le superstar originali del gioco (niente Wrestlers creati).
I volti delle superstars non sono tutti della stessa fattura. Passiamo da un Undertaker o un Triple H da fotorealismo (sfido, su una TV Full HD a non confondersi con un filmato vero) a personaggi come Edge, Kofi Kingston o Ted Dibiase che sembrano appartenenti ad un gioco passato, con un facial capturing che lascia molto a desiderare. Dibiase e Kofi Kingston sembrano addormentati (o fatti...), Edge non sembra lui... Questi sono solo alcuni dei personaggi di cui vorrei segnalare la non troppa somiglianza.
The movements of the superstars are all new and have redone the motion capture of almost all the old moves! (Wow!!). The superstar did not create the same definition of a superstar original (especially in the body) but that does not matter much then. The particle effects are very good, the public and 'full of people and it' finally realistic. Ah can also hold the posters created by you!
short as graphics and 'very nice, but to get to photorealism It takes a little more'!


GAMEPLAY
The strength of each SDvsRAW, especially this one.
THQ has simplified the park too complex moves of each character, adding a number of features not by anything.
Each character has moves now have 4 "chain" basic, which is in addition to the other four moves for each move in the chain. Complex, but once you understand it simple. There are 4 more moves to do with the opponent stunned (high impact), while 2 are always the preferred finisher and 2 moves.
you can 'also choose the finisher to run from the edge of the cage in a Cell Hello, those to perform during the Royal Rumble and those to be run from the top of the scale.
The moves to be executed in the running are two (an outlet and a Scripting) and attacks on the corner have changed. Now we can choose to sit your opponent (front or not) and post them on the run other moves. The result is' much less confusing of the previous editions, I welcome these new choices.
But the news 'that completely changes the way you think the entire game and' the all-new physics engine! And 'this is the real feature that changes everything and makes SDvsRAW11 a title essentially different from his predecessori.Da this year, the new physics of the game allows you to rotate and to direct your move during its execution. Say "but what should serve as such a thing ?"... say that if coupled with the new physics that allows you to interact with surrounding objects, I would say not a little!
Let me give an example to make it more 'clear as possible: If do a DDT and behind us there is 'a chair on the floor, the opponent falls on the chair, so the game and that has' fallen in the chair, and then you hear the noise, the chair can be ruined and the damage inflicted is greater . The chairs can then be stuck on poles, ladders can be placed either on the ropes and poles that can be stuck to each other. If we execute a suplex and there 's a table behind him and hit the opponent only on the left side of the table, the table will break 'on the left side only, it being bent in a realistic way. Of course if you move the center with a well-targeted break 'completely.
This works with all the moves of your character. I repeat: ALL. And here
replaces what I mentioned before, the chance 'to turn and directing the moves. Here, too, and 'need a clear example: The Wheel of Justice Sheamus (also known as High Cross or Razor's Edge) can' be directed. It means that if you want to throw the opponent on a table and the table and 'to our left, while the raise possiamoi Sheamus turn to aim at the table! It 's not a change from anything, revolutionized the entire game a thing!
Small note, not all moves can be directed, the editor moves the directions are clearly described.
The Hell in a Cell matches are always substantially changed thanks to new physics. With Smackdown vs. Raw 2011 takes a more realistic with the introduction of weapons and finishing moves, thanks to new physics, with the launch took to the cage, interacting with it. Not bad! Also out of the cage to be 'necessary to break through the wire mesh with a dedicated finisher.
The flagship is the TLC Match Tables Match and taking a deep 'and an inventive action different from what we used! Via the executive can launch an opponent into the open staircase, someone throw from the edge of the ladder through a table ... well, and I assure you that 'something never seen before!


CONCLUSIONS
I am very happy with the news 'introduced in this way, I do not see any step back and the gameplay and' further improved with the introduction of new physics. The title and 'virtually infinite Creator through various offline and online ... From fan of video games and wrestling fan I'm happy and I honestly do not know what to ask for more '! Luca
Celauro
lucapoison@gmail.com

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